配列の使い方
perlでいう
foreach my $type ("manz", "souz", "pinz") { print "type:$type\n"; }
的なことを書こうとして適当にやってみたのがこれ
for (var type:String in { manz:1, souz:1, pinz:1 } ) { trace(type); } souz pinz manz
なんかハッシュっぽいな。イマイチ。
ぐぐると
Flash ActionScript入門ノート: 3.5 配列
http://oshige.com/flash/note/archives/3_actionscript/35_/
ほうほう。for in ね。
var type:Array = ["manz", "souz", "pinz"]; for (var key:String in type) { trace("key=[" +key+ "] val=[" +type[key] + "]"); } key=[0] val=[manz] key=[1] val=[souz] key=[2] val=[pinz]
あれ?もっと微妙になった。。
いやいやもっとシンプルにだろ。
for (var type:String in ["manz", "souz", "pinz"]) { trace(type); } 0 1 2
orz
iandeth. - 配列を for .. in でまわすワナ
http://iandeth.dyndns.org/mt/ian/archives/000040.html
むう。めんどくさいな。
var h_type:Array = ["manz", "souz", "pinz"]; for (var cnt:String in h_type) {//なぜか cnt:int だとエラー trace(h_type[cnt]); } manz souz pinz
ってこれは二番目のと同じか。
結果こうなりました。
var baseurl:String = "http://192.168.1.11/~hato/bin/img/"; var h_type:Array = ["man", "sou", "pin"]; for (var cnt:String in h_type) { var type:String = h_type[cnt]; for (var i:int = 1; i <= 9; i++) { var str:String = baseurl + type + i + "u.gif"; var img:ImageLoader = new ImageLoader(str, 30, 30); // ActionScript 3.0 入門 (2) - 外部イメージの読込み // http://yoppa.org/ssaw08.php?itemid=837 // ImageLoader.as var sprite:Sprite; sprite = img as Sprite; sprite.x = i * 30; sprite.y = int(cnt) * 30; addChild(sprite); } } // 麻雀素材まつセン // http://www4.cty-net.ne.jp/~l6000all/ // もうちょっと整理 // 各牌 public var img_manz:Array = new Array(); public var img_souz:Array = new Array(); public var img_pinz:Array = new Array(); var baseurl:String = "http://192.168.1.11/~hato/bin/img/"; var h_type:Array = ["man", "sou", "pin"]; for (var cnt:String in h_type) { var type:String = h_type[cnt]; for (var i:int = 1; i <= 9; i++) { var str:String = baseurl + type + i + "u.gif"; var img:ImageLoader = new ImageLoader(str, 30, 30); switch(type) { case "man": img_manz[i] = img as Sprite; break; case "sou": img_souz[i] = img as Sprite; break; case "pin": img_pinz[i] = img as Sprite; break; default: trace("other"); } //img_manz.push(img as Sprite); //var sprite:Sprite = img as Sprite; //sprite.x = i * 30; //sprite.y = int(cnt) * 30; //addChild(sprite); } }